Hello, fans/followers of Project Confrontation, Sourpatch here. I wanted to quickly address the community on where we are devlopment wise, and what our plans are moving forward. Some may have already heard, but Rev, and CodeReaper have left the team. We wish them all the best, and have no hard feelings towards either of them. They were amazing assets to the team, and are allowing us to use/modify any work they did for us while they were still on the team.
A few weeks ago we had issues in the team(not related to Reaper or Rev), that caused a lot of fighting. Most of us were at each other’s throats. That’s partly why you have not seen any updates in a while. The fighting has since stopped, but there is still a ton not said, and not understood internally, and eventually I see it happening again if we continue on the same path.
It’s never been about money, or fame for me. I just wanted to make a game I could play that resembled my favorite game growing up, and have fun while do it. Unfortunately the fun has completely disappeared for me, and i’m just not happy anymore. I would not say its the pressure, but its more along the lines of having too much on my plate at once. Trying to juggle family, work, team(Yes making the team happy is a full time job in itself), and project is just too much for me at the moment. Now i’m sure there are people out there scoffing at that, but I dont want to work on the project unless my heart is really in it. If I keep working on it in my current state things will be done half assed, and I dont want that. With that said, I will be stepping away from the project for little bit. I may do ninja updates here and there, but for the most part no one should expect anything substantial out of me.
The rest of team has expressed feelings that they want to continue working on the project while i’m gone, but I can’t guarantee you will see devblogs, so you may end up seeing drastic jumps in progress for the maps while i’m gone.
I will be back, just no idea when, but in the meantime there are a few other SOCOM style projects you can support. Taskforce seems really promising to me, even though I have not played it, many community leaders have had nothing but good things to say about it. H-Hour just had a huge update that implemented a whole new animation package for the character, and if the volunteer team can stay at a steady pace with bug fixes, and content updates I think it may actually have a chance at becoming enjoyable to the casuals of the community.
That’s pretty much it from me. I thank the community, and all the people who supported me. There is no doubt in my mind we will all be greening up together in the future, whether its on project confrontation, or other community driven projects. Thanks again.